Friday, October 2, 2009

Takin' a break...

So I took some time off from working on Edgar to practice some low-poly prop modelling & texturing. Top is the render, bottom 2 are the ref images. Do you think I need to adjust the spec map?




Total 344 triangles
512x512 diffuse map
256x256 normal, spec, and transparency

2 comments:

  1. OOOOOOOOhhhh NIIIIIIIICE... well done! ya maybe a tad shinier, with a little more high frequency detailing/noise/ scratches? But, looks really good! wireframes? Was this done in 3dmax? maybe apply a normal map on the bullets? :)

    Great stuff! :)

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  2. Thanks! No, I did it in xsi :(... Next time, I'll remember to do it in 3ds max. I've noticed that there doesn't seem to be an easy way to bake AO in Max though.

    Also, There's already a normal map on the bullets. I guess it can only go so far with a grid... I'll go in and add more spec stuff tomorrow :). Thanks for the crit!

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