Monday, October 5, 2009

Edgar Zbrush head sculpt


Here's my initial head sculpt. I'm not using correct line flow right now so i can have maximum flexibility in Zbrush. I'll have to go in and either retopograph it in Zbrush or use the sculpt as a template in 3ds or xsi later.

I'm not really sure that I'm going in the right direction in regards to the face, though. He maybe looks more rough and soldiery than he should, especially compared to the regular Final Fantasy style. He's supposed to be a womanizing prince in the game. Or it could be that he just needs some nice hair. What do you think?

ammo box final?

Here's the new render of the ammo box with fixed edges on the base normal map and new spec map. Wireframe and maps are below.

Friday, October 2, 2009

Takin' a break...

So I took some time off from working on Edgar to practice some low-poly prop modelling & texturing. Top is the render, bottom 2 are the ref images. Do you think I need to adjust the spec map?




Total 344 triangles
512x512 diffuse map
256x256 normal, spec, and transparency

Thursday, October 1, 2009







have some free time today tell me please what you guys think of the pose?

Im trying to get one of those classic megaman poses and i like this jump pose